![]() ![]() Be careful, however, as you can only spawn one of each per stage. Similarly to Orbital Probes, you have to aim where the beacon lands and you can choose which of the two beacons you want to spawn. When choosing your loadout you can choose two of the four beacons, some having to be unlocked through challenges. Special: Orbital Supply BeaconĬaptain’s special ability is where most of his utility comes from. I’d definitely recommend taking this over Orbital Probe, but to each their own. There is also some fun stuff you can do with the Diablo Strike on Mithrix, but I’ll let you find that out. This is perfect against certain enemies like beetle queens, which are almost completely immobile and will almost always get hit by this ability. Utility: DIABLO StrikeĬaptain’s alternate utility skill (unlocked by completing smushed) is one of the skills that got memed on super hard when it was released but ended up being one of the best abilities in the game.īasically, what the Diablo Strike does is mark a location where after 20 seconds, a giant nuke comes down and deletes anything inside the AOE (which is quite large). That being said, this is Captain’s strongest ability outside of Vulcan Shotgun. So, a pretty major tradeoff for all that damage. Plus, if you miss, it goes on CD and you waste the ability. ![]() Because you have to stop shooting and aim the Orbital Probe, it can sometimes be very difficult to hit the enemy you want and also not die at the same time. Orbital Probe does massive amounts of damage if each probe hits, sadly, doing so is difficult, especially in large fights with lots of enemies. Captain summons 3 orbital probes and each probe does 1500% damage and stuns enemies. Utility: Orbital ProbeĬaptain’s second best skill, Orbital Probe, is his utility ability. After getting a stun grenade you almost have no reason to use this ability because of how low damage it is. Power Tazer does 100% damage and stuns enemies, that’s all it does. Secondary: Power TazerĬaptain’s Secondary ability is Power Tazer. Although I am not sure of the proc coefficient, I can safely say the 8 pellets have a good proc chance, considering how well on-hits do with Captain.Īlso, the ability is super slow when charging, so avoid charging Captain’s shotgun when in close range as this will dramatically decrease your DPS. Essentially, this ability is a shotgun and deals a buttload of damage. Captain shoots a blast of pellets that deal 8×120% damage (aka each pellet is 120%) and charging the attack will narrow the spread, meaning you can get some fairly accurate shots even at long range. Vulcan Shotgun is the Captain’s primary attack and is his best ability by far. Maybe even the best in the game, honestly.Īlso, you can technically get more than one by killing a doppleganger with the special Artifact, or by doing some other super wonky strats, but it will never drop naturally from a run, so you only get one. But, obviously, certain attacks like Lemurian fireballs get blocked and this is an absolute godsend. I’ve seen some attacks I haven’t thought previously were projectiles getting blocked, such as the Beetle Guard attacks. What projectiles are is actually pretty insane. So, in theory, you could be shooting many projectiles down with this at once. These Microbots shoot down nearby projectiles at a rate of 1 projectile (within 20m) every 0.5 seconds. Basically, Captain spawns with Microbots in his inventory without having to do anything special, just exists. Captain’s Abilities Passive: Defensive Microbotsĭefensive Microbots are Captain’s passive, but they are technically an item. I’ll give some recommendations on the best build for the captain below. So, definitely a weaker survivor.Īnyway, let’s go over his abilities. This is very odd to me as he doesn’t have much survivability or damage, instead, he has a mix of both. However, Captain does do pretty well with on-hits, allowing him to do some decent DPS, heavily dependent on good RNG.Ī very specific weakness of Captain is the fact he has no mobility. You can check out my ror2 tier list to see where he ranks, but the Captain is as close to a support survivor as it gets, enabling other survivors with his special skill. Unlike many other survivors in Risk of Rain 2, Captain is unlikely to be the king of DPS and many items aren’t as good on him as they would be on other survivors. More info on this is in the abilities section. This item is called Defensive Microbots and is (somewhat) unique to Captain. The closest thing to this you might have seen before is the Engi with Bustling Fungus.Īlso, he comes with a free item as soon as he spawns in the game. This means he has unique skills that enable some different gameplay choices that can help out his allies. ![]()
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